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1.45.0 Patch Note




Hello, StormStriker players!

Here is the information regarding the 1.45 Update (25.04.17).



Overall Balance Adjustment Direction


Shifu

  • Intent

    • We determined that Shifu’s damage feedback was low compared to his sustain, so we slightly increased his damage.

  • Thunder Stamp

    • Damage 140 → 170

  • Thunder Dragon Slash

    • Damage 140 → 170

  • Dragon Stamp

    • Damage 140 → 170

  • Dragon Kick

    • Damage 110 / 110 → 130 / 130

    • Cooldown 9s → 7s


Maximus

  • Intent

    • Maximus had superior offensive capabilities compared to other tank roles, so we slightly reduced his damage and slightly increased his sustain.

  • Enforcement of Order

    • Damage 110 → 100

  • Verdict!

    • Damage 330 → 300

  • Ironblood Retribution

    • Damage 110 → 100

    • Gains a shield of 30 for 2 seconds per enemy hit

  • Expel Injustice

    • Damage 110 → 100


Warmonger

  • Titan Splash

    • Now allows you to climb hills


Volf

  • Intent

    • We improved the usability of Fiery Uppercut, making combos smoother.

  • Fiery Uppercut

    • Now attacks while dashing

    • Movement distance 1.8m → 4m

    • Hitbox width increased by 0.5m

    • Passion Gauge now instantly fully charges upon use


Bernhardt

  • Intent

    • The swap skill *Rampaging Fury* is back! With *Rampaging Fury*, Bernhardt can now flexibly fulfill a sub-tank role.

  • Rampaging Fury

    • Added as RMB swap skill

    • Damage 100

    • Unstoppable for 0.75s

    • Shield duration 0.75s

    • Shield amount 75

    • Movement distance 4.5m


Alice

  • Intent

    • We unified movement skills to assign *Rising Wind* to Shift.

  • Rising Wind

    • Fixed as Shift swap skill

  • Boosting Wind

    • Fixed as Shift swap skill


Raki

  • Intent

    • Compared to Rei’s 1.2s 315 damage, Raki’s LMB had significantly lower DPS. We reduced the interval from 0.25s to 0.2s, slightly increasing to 1.2s 180 DPS. RMB has been redesigned to have inner and outer range hitboxes, like Lucy’s LMB. This way, beginner players can hit more reliably, though at lower damage than intended. Advanced players will need to get closer and aim more precisely to achieve the intended damage.

  • Kitty Klaw

    • Attack interval 0.25s → 0.2s

  • Furry Flurry

    • Added central hitbox

    • Hitbox radius

      • 1st hit: 3.3m → 400 / 250

      • 2nd hit: 3m → 400 / 250

      • 3rd hit: 3m → 400 / 250

    • Damage

      • 1st hit: 140 → 80 / 140

      • 2nd hit: 140 → 80 / 140

      • 3rd hit: 320 → 180 / 320

  • Kitty Rush

    • Preset to E key by default


Rei

  • Intent

    • We reduced the charge time of *Arctic Spike* by 25%, allowing higher DPS than just using LMB alone.

  • Arctic Spike

    • Damage 105 / 360 → 105 / 300

    • Charge time reduced by 25%

  • Glacial Explosion

    • Added as RMB swap skill

    • Charge removed

    • Slow effect removed

    • Projectile size reduced by 25%

    • Explosion radius 2.5m

    • Damage 105

    • Projectile speed 120m/s


Electra

  • Intent

    • We significantly improved the usability of Electra’s LMB. With longer range and faster projectile speed, she will be stronger at healing allies. *Encroaching Thorns* and *Land of Delight* can now be used with Blood Well gauge, and *Land of Delight* also gains a cleansing effect to remove CC effects from allies. *Ecstatic Sphere* will return later with improved animation and motion to better fit the character concept.

  • Path of Pleasure

    • Damage 40 → 50

    • Healing 45 → 50

    • Range 16m → 20m

    • Projectile speed 120m/s → 144m/s

  • Ecstatic Sphere

    • Skill removed

  • Path of Corruption

    • Total healing 180 (10 ticks) → 240 (10 ticks)

    • Cooldown 6s → 9s

  • Encroaching Thorns

    • Damage 140 → 100

    • Cooldown 8s → 9s

    • Now usable with Blood Well gauge

  • Land of Delight

    • Healing 90 / 40 / 40 → 50 / 20 / 20

    • Cooldown 8s → 9s

    • Added cleansing effect at 0.5s and 1s healing intervals

    • Now usable with Blood Well gauge

  • Enchanting Grace

    • Max range 20m → 23m


Al-Manat

  • Intent

    • We improved *Sand Slash*, which had too low feedback. Now, the combo of LMB → Sand Slash → LMB will be much stronger.

  • Sand Slash

    • Damage 30 → 75


Narae

  • Intent

    • Added HUD indicator to show the target of *Divine Energy* for better clarity.

  • Divine Energy

    • HUD indicator added for target


Sabio

  • Intent

    • Sabio is being reworked as an offensively-focused support, rather than a 50:50 heal/damage balance.

  • Golden Spear of Kukulkan

    • Damage varies by distance

      • 0m–15m: 50 damage

      • 15m–25m: 40 damage

      • Beyond 25m: 30 damage

  • Guardian Automata of Kukulkan

    • Base healing per second 20 → 40

    • Additional healing on attack 40 → 20

  • Rescue Grenade

    • Cooldown 6s → 9s

  • Let’s Breakdance!

    • Self movement speed reduction removed

    • Damage reduction removed

    • Healing removed

    • Added Nitro Gliding 3-stack charge function

    • Cooldown 14s → 9s

  • Nitro Gliding

    • Cooldown 3.5s → 4s

    • Movement distance 4.8m → 7m

  • Super Sabio Time!

    • Base healing per second 20 → 40

    • Additional healing on attack 40 → 20



Shop Additions


  • Eveleen (Legendary) Skin: Cyber Core added

  • Animated Sprays:

  • Bernhardt, Raki, Lucy, Narae added


System Changes


  • The number of spectators has been increased to 6.

  • In Custom Games, the host can now move players between teams.

  • A button has been added on the Hero Assembly screen to view character guides on Discord.

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ALL RIGHTS RESERVED.

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