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March 27, 2025 / Version 1.44 Update

Updated: Mar 28


Hello, Storm Striker players!

We’d like to share the details of the 1.44 update (March 27, 2025).


Overall Balance Adjustment Direction

  • In version 1.43, we attempted to create a more favorable environment for melee dealers by artificially removing certain crowd control (CC) effects or increasing their cooldowns.

    However, as we adjusted the balance in line with this approach, we found that some characters lost core skills that were key to their fun and identity, ultimately reducing their overall appeal.

    As a result, rather than continuing to remove CCs artificially, we’ve decided to improve the usability of movement skills for melee characters. This will allow players to use their own skill combinations more freely and naturally evade CC effects.

  • In the 1.43 patch, we also increased the burst DPS of dealers across the board.

    However, this led to situations where players were defeated before they even had a chance to respond, reducing the opportunity for back-and-forth combat.

    To address this, we’re reverting the stats to their 1.42 patch values so players can better engage and respond during fights. (For example: when Rei and Lucy's LMB damage was at 105.)

  • We’ll first explain the changes that were made in the 1.42 patch, followed by the final stat adjustments to be applied.


Shifu

  • Intent

    • Following the adjustments to Shifu in version 1.43, the character has re-emerged in the meta.

      At the moment, we see this as a positive direction and are planning to apply version 1.43 changes to version 1.42.

    • However, Shifu’s ultimate in 1.43 had excessively high damage output, often turning a 5v5 into a sudden 4v5 and heavily shifting the flow of team fights.

    • To address this, we plan to adjust the skill's focus from raw damage to sustained survivability.

  • Extreme Dragon Fist

    • Damage: 360 (10 hits) / 360 → 110 (10 hits) / 330

    • Healing: 720 (10 ticks) → 960 (10 ticks)

  • Dragon Fist

    • Hitbox size adjusted: 200 / 100 / 150 → 225 / 115 / 150


Volf

  • Intent

    • As a tank who frequently relies on shields, Volf has struggled with maintaining combat tempo due to an awkward charge mechanic.

    • To address this, we’ve improved convenience by allowing passion gauge charging even while using a shield.

    • Additionally, the underperforming skill Fiery Uppercut has received a new passive effect—instant full charge on hit—to give a meaningful boost to Volf's current performance.

  • Tenacity

    • Passion gauge can now be charged while the skill is active.

    • Flame On!’s charge speed is reduced to 50%.

  • Fiery Uppercut

    • Cooldown: 2.5s → 4.5s


Akira

  • Intent

    • Dimensional Slash has been reverted to RMB, as it was in the 2024 version.

    • With this change, Akira can now be played in two distinct styles: a fast-paced, dash-heavy Decimation build focused on multi-hit lifesteal, or a slower, long-range projectile-based setup.

    • Additionally, to improve combo fluidity, Battōjutsu can now be reused after completing the LMB → LMB → RMB 3-cycle combo.

    • Third Eye has once again been updated to grant the Unstoppable effect.

  • Dimensional Slash

    • Now fixed to RMB

    • Damage: 80 / 80 → 70 / 70

    • Cooldown: 2.4s → 1.2s

  • Battōjutsu

    • Cooldown: 3.6s → 4.0s


Alice

  • Intent

    • Currently, Alice’s LMB attack distance is slower than the default movement speed, which often causes her to fall behind and lose track of the target after the second hit.

    • With this patch, Alice will now be able to chase targets moving at base speed using just her LMB attacks.

  • Wind Slash

    • Movement distance: 175 → 300


Raki

  • Intent

    • Due to Raki's high difficulty of use, we've increased the hitbox size of her basic attack and sped up the casting animation for the first and second hits of Furry Flurry.

    • This should help reduce the feeling of sluggishness caused by the airtime delay before the final slam after the first two hits.

  • Kitty Klaw (Basic Attack)

    • Hitbox size: 160 / 150 / 150 → 200 / 150 / 150

  • Furry Flurry

    • Animation frame time for hits 1 and 2 reduced by 30%


Rei

  • Intent

    • Frost Barrier has been adjusted for smoother usability when used as a survival tool. With this change, both new players and Rei mains will be able to respond more quickly in critical situations by using it more intuitively.

    • As for Frost Armor, we determined that its long duration was excessively disrupting the timing of enemy attacks, negatively affecting the gameplay experience of melee dealers. To address this, we’ve added a stronger damage reduction to effectively block major attacks, while significantly reducing the duration.

  • Frost Barrier

    • Can now be instantly cast at the user’s feet by double-tapping the skill key

  • Frost Armor

    • Damage dealt/taken reduced by: 70% → 90%

    • Movement speed reduction: 30% → 90%

    • Duration: 3.5s → 0.5s


Bernhardt

  • Intent

    • To improve responsiveness in crowd control (CC) situations, we’ve adjusted some of Bernhardt's mobility skills by reducing their casting delay or increasing their initial movement distance.

    • With these changes, CC hit success will now depend more on the players’ sense of spacing—whether you're landing CCs more precisely or dodging them with intention.

  • Blitzkrieg

    • Cast delay: 0.45s → 0.35s

  • Savage Dash

    • Movement distance: 520 / 980 → 750 / 750


Lucy

  • Intent

    • Lucy remains a character under close observation.

    • To bring her pick rate closer to that of Rei, we’ve slightly improved her survivability and reduced the cooldown of Vermilion Void, allowing players to make use of her signature AoE skills more frequently.

    • Additionally, we’ve increased the projectile speed of Scarlet Execution, enabling skilled players to land it through manual aiming rather than relying solely on auto-targeting.

    • Lucy will continue to be monitored to ensure she performs on par with Rei depending on the situation.

  • Passive

    • HP recovery on enemy hit: 4 → 5

    • Max shield gain: 80 → 100

  • Vermilion Void

    • Damage: 80 → 120

    • Cooldown: 14s → 8s

  • Phantom Phase

    • Movement speed increase: 65% → 70%

  • Scarlet Execution

    • Projectile speed: 40m/s → 45m/s


Electra

  • Intent

    • In versions 1.42 and 1.43, Electra underperformed due to her mediocre healing and damage output.

    • To address this, we are shifting her mechanics toward a full-fledged pure healer role.

    • Path of Pleasure has been changed from triggering on enemy hits to ally hits, allowing players to pre-charge healing resources. With an increase in overall healing output, Electra is now positioned to partially take over the role of Narae as a dedicated support.

    • Path of Pleasure now charges from ally hits instead of enemy hits.

  • Path of Pleasure

    • Healing: 40 → 45

    • Damage: 50 → 40

    • Cast Speed: 0.4s → 0.35s

  • Ecstatic Sphere

    • Healing: 50 → 55

    • Blood resource gain: 10 → 5

  • Path of Corruption

    • Healing: 110 → 180

    • Cooldown : 7s → 6s

    • Now fixed to RMB

  • Land of Delight

    • Healing: 80, 30 → 90, 40

    • Duration: 8s → 7s

  • Encroaching Thorns

    • Now changeable (no longer fixed to R)

  • Enchanting Grace

    • Adjusted to move Electra higher


Chloe

  • Intent

    • Everybody Dance Now! has been adjusted to improve its area-of-effect usability, making it a more meaningful option as a swap-in skill.

    • Stun has been re-added to Chloe’s bomb skill.

  • Everybody Dance Now!

    • Radius: 7.5m → 10m


Narae

  • Intent

    • We’ve improved Blessing of Swiftness to give it greater value as a swap-in skill.

    • However, we believe that adding damage reduction could potentially make the skill overly powerful, so we’ll continue to monitor its performance closely.

  • Blessing of Swiftness

    • Movement speed increase: 50% → 60%

    • Now grants an additional 15% damage reduction


Sabio

  • Intent

    • Previously, Sabio’s performance was balanced evenly between damage and healing (5:5). Moving forward, we aim to reorient him as a more damage-focused support with a 7:3 ratio.

    • To support this change, we’re restoring one of his core traits—allowing an additional use of Golden Spear of Kukulkan after using Nitro Gliding.

  • Golden Spear of Kukulkan

    • Direct hit damage: 20 → 40

    • Automata hit damage: 40 → 20

  • Guardian Automata of Kukulkan

    • Healing to attached target: 80 → 40

  • Rescue Grenade

    • Self-healing total: 180 (12 ticks) / 80 → 96 (12 ticks) / 40

    • Cooldown: 7s → 6s

  • Reaction Grenade

    • Explosion damage: 40 → 110

  • Let's Breakdance!

    • Total healing: 250 (10 ticks) → 220 (10 ticks)

  • Nitro Gliding

    • After using this skill, Golden Spear of Kukulkan can be cast one additional time.


Miscellaneous

  • Warmonger

    • Totem Buster, Royal Rumble!, and Totem Fall have been converted to effect-based visuals due to visibility issues.

  • Eveleen

    • Exotic Matter visual effects have been standardized for consistency.



Stat Reversion: 1.43 → 1.42

  • Shifu

    • Dragon Fist

      • Hitbox size changed: 200 / 100 / 150 → 225 / 115 / 150

    • Thunder Stamp

      • Damage: 160 → 140

    • Thunder Dragon Slash

      • Damage: 200 → 140

      • Healing: 80 → 110

    • Dragon Stamp

      • Damage: 160 → 140

      • Total healing: 200 (10 ticks) → 220 (10 ticks)

    • Dragon Kick

      • Damage: 120 / 120 → 110 / 110

    • Cloud Step

      • Healing: 120 (4 ticks) → 108 (4 ticks)

    • Extreme Dragon Fist

      • Damage: 360 (10 hits) / 360 → 110 (10 hits) / 330

      • Healing: 720 (10 ticks) → 960 (10 ticks)


  • Maximus

    • Enforcement of Order

      • Damage: 120 → 110

      • Hitbox size: 180 / 210 / 150 → 200 / 210 / 170

    • Verdict!

      • Damage: 360 → 330

    • Charge of Resolve

      • Damage per hit: 20 → 22

      • Cooldown: 9s → 7s

    • Expel Injustice

      • Damage: 120 → 110

    • Chain of Justice

      • Damage: 40 → 30

      • Cooldown: 9s → 7s

    • Ironblood Retribution

      • Damage: 120 → 110

    • Roar of Conviction

      • Damage: 40 → 30

      • Cooldown: 9s → 7s

    • Ultimatum of the Hero Assembly

      • Damage: 160 / 320 → 110 / 220


  • Warmonger

    • Totem Buster

      • Damage: 160 → 140

      • Cooldown: 7s → 5s

    • Totem Fall

      • Cooldown: 7s → 5s

      • Fixed an issue where the skill duration was 5 seconds, but the effect visually disappeared after 3 seconds.

    • Titan Splash

      • Damage: 80 → 110

      • Travel distance: 12.75m → 12m

      • Airborne height: 75 → 100

      • Airborne duration: 0.5s → 0.75s

    • Choke Slam

      • Damage: 40 / 80 → 30 / 110

    • Boulder Tackle

      • Damage: 40 / 280 → 30 / 180

      • Travel distance: 7.25m → 8m

    • Royal Rumble!

      • Damage: 200 → 220


  • Eveleen

    • Hadron Wave

      • Damage: 80 → 110

      • Shield gain: 160 / 160 → 110 / 110

    • Time Dilation

      • Cooldown: 9s → 7s

    • Asteroid Cluster

      • Damage: 10 → 15

    • Accretion Disc

      • Damage per hit: 10 → 20

      • Cooldown: 9s → 4s

    • Exotic Matter

      • Cooldown: 7s → 4s

    • Tachyon Field

      • Damage: 240 → 220

    • Event Horizon

      • Damage: 120 / 400 (25 hits) / 120 → 110 / 200 (25 hits) / 110


  • Volf

    • Tenacity

      • Passion gauge can now be charged while the skill is active.

      • Flame On! charge speed is reduced to 50%.

    • Fiery Uppercut

      • Cooldown: 2.5s → 4.5s

      • Hitting an enemy instantly charges the passion gauge to maximum.


  • Bernhardt

    • Health

      • 800 → 820

    • Frenzied Dance

      • Damage: 20 → 15

    • Death Pursuit

      • Damage: 10 / 150 → 10 / 140

    • Bloodthirst

      • Lifesteal: 40% → 50%

    • Rampaging Fury

      • Damage: 120 → 110

    • Inferno Strike

      • Damage: 240 → 210

      • Cooldown: 4s → 7s

    • Blitzkrieg

      • Damage: 10 / 150 → 10 / 140

      • Cast delay: 0.45s → 0.35s

    • Savage Dash

      • Damage: 40 / 40 → 30 / 30

      • Cooldown: 7s → 9s

      • Movement distance: 520 / 980 → 750 / 750

    • Eternal Hellblade

      • Damage: 240 → 140

      • Lifesteal: 40% → 50%


  • Akira

    • Health

      • 800 → 820

    • Wind Blade

      • Damage: 40 → 30

    • Decimation

      • Damage: 80 / 80 → 70 / 70

    • Dimensional Slash

      • Damage: 80 / 80 → 70 / 70

      • Cooldown: 2.4s → 1.2s

    • Flashbang

      • Damage: 40 / 40 → 55 / 55

      • Cooldown: 7s → 6s

    • Soul Snatch

      • Damage: 40 / 40 → 55 / 55

      • Cooldown: 4s → 3.6s

    • Battōjutsu

      • Damage: 280 → 210

    • Third Eye

      • Total damage: 60 (3 hits) / 60 → 90 (3 hits) / 60

      • Now grants Unstoppable effect

    • Demonic Form

      • Damage: 160 → 110


  • Alice

    • Health

      • 730 → 710

    • Wind Slash

      • Damage: 120 → 100

      • Movement distance: 175 → 300

    • Holy Chase

      • Damage: 160 → 140

    • Blade Gust

      • Damage: 80 / 80 → 90 / 90

      • Cooldown: 2s → 1.5s

    • Vortex Stinger

      • Damage: 160 → 140

      • Cooldown: 7s → 8s

    • Sacred Breeze

      • Bonus damage: 20 → 15

      • Cooldown: 9s → 12s

    • Gale Strike

      • Damage: 240 / 400 → 210 / 390

      • Cooldown: 5s → 8s

    • Divine Tempest

      • Damage per hit: 120 → 115


  • Raki

    • Health

      • 730 → 710

    • Basic Attack (Kitty Klaw)

      • Damage: 40 → 30

      • Hitbox size: 160 / 150 / 150 → 200 / 150 / 150

    • Furry Flurry

      • Damage: 200 / 200 / 320 → 140 / 140 / 320

      • Cooldown: 7s → 8s

    • Meow Meow Zoomies

      • Cooldown: 7s → 8s

    • Kitty Rush

      • Damage: 160 → 140

    • Purrfect Pounce

      • Cooldown: 7s → 8s

    • Meow-ppercut

      • Damage: 120 → 100


  • Al-Manat

    • Health

      • 730 → 710

    • Throwing Daggers

      • Damage: 80 → 75

    • Sand Slash

      • Damage: 160 → 180

    • Arid Blade

      • Damage: 80 → 30

      • Cooldown: 2s → 1.5s

    • Talon of the Desert

      • Damage: 80 → 30

      • Cooldown: 5s → 6s

    • Hashashin

      • Damage: 324 → 360

    • Cipher Hamattan

      • Cooldown: 4s → 7s

      • Total damage: 720 (10 hits) → 660 (10 hits)

    • Spirit of the Dune

      • Cooldown: 7s → 8s

      • Stealth duration: 0.5s → 1.2s

      • Movement speed: 300 → Increased by 200%

    • Path to the Underworld

      • Bonus damage: 40 → 15


  • Rei

    • Frost Blade

      • Damage: 120 → 105

    • Arctic Spike

      • Damage: 120 / 320 → 105 / 360

      • Cooldown: 1s → 4s

    • Frost Armor

      • Damage dealt/taken reduction: 70% → 90%

      • Movement speed reduction: 30% → 90%

      • Duration: 3.5s → 0.5s

    • Blooming Blizzard

      • Damage: 360 → 330


  • Lucy

    • Passive

      • HP recovery on enemy hit: 4 → 5

      • Max shield gain: 80 → 100

    • Bloody Shot

      • AoE damage: 120 → 105

    • Scarlet Banish

      • Damage: 40 → 30

    • Vermilion Void

      • Damage: 80 → 120

      • Cooldown: 14s → 8s

    • Phantom Phase

      • Movement speed increase: 65% → 70%

    • Scarlet Execution

      • Damage per hit: 80 → 75

      • Projectile speed: 40m/s → 45m/s


  • Electra

    • Path of Pleasure

      • Healing: 40 → 45

      • Damage: 50 → 40

      • Cast Speed: 0.4s → 0.35s

    • Ecstatic Sphere

      • Healing: 50 → 55

      • Blood resource gain: 10 → 5

    • Path of Corruption

      • Cooldown: 7s → 6s

      • Healing : 110 → 180

      • Now fixed to RMB

    • Encroaching Thorns

      • Now changeable (no longer fixed to R)

    • Land of Delight

      • Cooldown: 8s → 7s

    • Enchanting Grace

      • Adjusted to move Electra higher


  • Narae

    • Divine Light

      • Healing: 180 → 140

    • Divine Wave

      • Cooldown: 8s → 7s

    • Blessing of Swiftness

      • Movement speed increase: 50% → 60%

      • Now grants 15% damage reduction

    • Blessing of Grace

      • Cooldown: 8s → 7s

    • Wings of Guardian

      • Healing: 1.5s→ 2.5s

    • Wings of Ascension

      • Healing: 120 → 140

      • Cooldown: 14s → 12s


  • Chloe

    • Whoosh~ Horo Bomb!

      • Damage: 80 → 70

    • Balloon Horo!

      • Damage: 240 → 220

    • Tag! Freeze!

      • Cooldown: 14s → 15s

      • Additional cooldown setting: 8s → 12s

      • Now applies 1.75s stun

    • Everybody Dance Now!

      • Cooldown: 8s → 10s

      • Radius: 7.5m → 10m

    • Boing Boing, Horo Ball!

      • Damage: 120 → 110

      • Cooldown: 8s → 9s

      • Self-healing: 80 → 40

    • Zoom Zoom, Horo Car!

      • Cooldown: 8s → 9s


  • Sabio

    • Golden Spear of Kukulkan

      • Direct hit damage: 20 → 40

      • Automata hit damage: 40 → 20

    • Guardian Automata of Kukulkan

      • Healing for attached target: 80 → 40

    • Rescue Grenade

      • Total self-healing: 180 (12 ticks) / 80 → 96 (12 ticks) / 40

      • Cooldown: 7s → 6s

    • Reaction Grenade

      • Explosion damage: 40 → 110

    • Let's Breakdance!

      • Total healing: 250 (10 ticks) → 220 (10 ticks)

    • Nitro Gliding

      • After using this skill, you can cast Golden Spear of Kukulkan one additional time




Surrender System Added

  • Players can now initiate a surrender vote by pressing ESC during a match. However, to prevent misuse, surrender voting will only become available after a certain amount of time has passed.

  • You’ll find the surrender vote option in the in-game menu opened with the ESC key.

  • This system has been added to prevent negative experiences for well-intentioned players when others engage in malicious behavior, such as refusing to capture objectives.



Santa Chloe Skin Now Available

  • The Santa Chloe skin, a transcendent-tier skin that features unique visual effects when equipped, is now available for purchase in the in-game shop.

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